Weapons

Back to Main Page
Back to Dark Fantasy
Back to Equipment

1d6 Random Weapon Type
1-3 Simple Melee Weapon
4-6 Simple Ranged Weapon
7-8 Martial Melee Weapon
9-10 Martial Ranged Weapon
1d6 Simple Melee Weapons Cost Dmg (Type) Range Properties
1 Cudgel 5gp 1d6 (Strength) Melee Critical
2 Hand to Hand - 1 (Focus/Strength) Melee Natural
3 Lash 5gp 1 (Dexterity) Melee Grappling, Reach
4 Light 5gp 1d6 (Dexterity) Melee Light
5-6 Spear/Staff 5 gp (Focus/Strength) Melee Heavy, Reach
1d6 Simple Range Weapons Cost Dmg (Type) Range Properties
1 Grenade 5gp 1 (Dexterity/Focus) Ranged (Ward/Dash) Grenade, Throwing
2 Slingshot 5gp 1 (Focus) Ranged (Close/Medium) -
3-6 Throwing 5gp 1 (Dexterity) Melee Throwing [Ward/Dash]
1d6 Martial Melee Weapons Cost Dmg (Type) Range Properties
1-2 Arming 15gp 1d10 (Dexterity/Strength) Melee Critical, Versatile (d12)
3 Great 15gp 2d6 (Strength) Melee Critical, Heavy
4-5 Pole 15gp 1d10 (Dexterity/Focus/Strength) Melee Heavy, Reach
6 Shield 15gp 1d6 (Strength) Melee Defensive
1d6 Martial Ranged Weapons Cost Dmg (Type) Range Properties
1-2 Longarm 15 gp 1d10 (Focus) Ranged [Medium/Long] Critical, Heavy
3-6 Sidearm 15 gp 1d6 (Focus) Ranged [Close/Medium] Light

Properties

Critical: A weapon with the Critical property rolls three times (3x) its weapon dice when rolling damage on a critical hit, instead of just twice (2x).

Damage, Dexterity

Damage, Focus

Damage, Strength

Defensive

Grappling

Grenade: A grenade weapon is a special thrown weapon that often has a special effect. Many consumables are grenade weapons. A thrown rock may also be treated as a grenade weapon without a special effect.

Heavy

Light

Natural

Range

Reach

Throwing

Versatile

Weapons

The Seas Incarnadine Vivika